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Of course, when you companions are a sometimes functional alcoholic, a pessimistic and panicky devil spawn and The Pollyanna this isn't all that hard. Only Sane Man: Definitely the most level-headed and commonsensical member of the group.Once Done, Never Forgotten: Being beaten unconscious by animated brooms.The second time he shares credit with Strix when they setoff the magical equivalent of a nuclear bomb in Port Nyanzaru's harbor.The first time when he releases the fire primordial inside the fire giants dungeon and incinerates their slaves.The Needs of the Many: Basically why he killed Arabelle, in order to get something to destroy Strahd.The Leader: Not officially until around the end of Season 1 but the others tend to defer to him mostly due to his status as Only Sane Man and The Strategist.Shambleface for the purpose of trapping Strahd

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  • Kick the Dog: His killing Arabelle in order to enchant Mr.
  • Perkins delights in having things that Diath hasn't found a way to talk about yet come around to bite Diath in a way that raises questions. "curating the truth" towards his friends to manage their opinions of him.
  • Keeping Secrets Sucks: Diath spends a lot of energy, um.
  • He gets another one when the dwarven clans’ ambassadors confront him. Suffers a second one after destroying Port Nyanzaru's harbor (and it's Dragon Turtle guardian) with a magical bomb.
  • Heroic BSoD: Watching the prisoners he was trying to save get burned alive by a fire primordial did not do any good for his mental health.
  • Had to Be Sharp: Grew up on the streets.
  • Grass Is Greener: For some reason, he thinks everything will be better if they can just get back home to Waterdeep.
  • Fragile Speedster: High Dex combined with low Strength and Con make him this.
  • Four-Temperament Ensemble: The Phlegmatic, pragmatic leader.
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    Four-Philosophy Ensemble: The Realist although as the series progresses he slides towards the Cynic.Possibly a result of Jared's experience being a dungeon master.Though none of the crew is entirely new to adventuring, Diath is quickly chosen as a leader because he acts like this. Experienced Protagonist: Diath has shades of this.Easily Forgiven: After Killing Arabelle even Evelyn gives him only a mild scolding.Determinator: Not only has this as a personality trait (When his friends are in danger he will not give up trying to save them) but as an actual Feat, Human Determination.

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    Probably has something to do with being the last Lorcatha.Įvelyn: The guard was trying to murder him! Cosmic Plaything: Really, the multiverse seems to go out of its way to fuck with him.Prime example is when he had to save Strix in episode 86 by running up a wall. Combat Parkour: Since he’s the only one in he party that can’t fly, he often has to resort to this.Even once insisting they destroy him themselves directly after Paultin and Evelyn get him back from the dead. Particularly bad where Simon's involved.It lightens up a bit after a while, but his initial reaction to children is annoyance and irritation. Child Hater: Immediately dislikes any child character.This episode helped set up the whole crossover between both parties called Waffles Inc. This made him come into contact with K'thriss and Walnut of the "C" Team, appearing in an episode of that show. Character Overlap: Diath headed out to Red Larch to find the Rings of Protection that has pieces of Evelyn's soul.Badass Normal: Lacking magic or magic weapons Until he acquires Gutter, he survived a direct encounter with Strahd himself early in the first season.Angel Unaware: Revealed to have the soul of one, as of Episode 78.Jared, whenever something bad happens, almost Once per Episode Reasonable Authority Figure: There are a few times they would not survive without his leniency, and while he's harsh he's not malicious past what's expected for good conflict.

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  • God Guise: In-universe, Paultin claims Chris Perkins is a God to explain his existence to his friends.
  • Deadpan Snarker: Both in-character and outwith.
  • Sometimes giving Paultin info he really shouldn't have just because he can.
  • Chris doesn't play favourite with the characters, but its pretty obvious he adores Paultin's tendency toward breaking the fourth wall.
  • Creator's Favorite: Given that the Crew have ended up there more than once, Barovia might qualify.
  • Crazy-Prepared: Averted aside from over-arching plot threads, Chris claims to do the bare minimum of planning per session (pretty much nothing past the first 15 minutes).
  • Cool Old Guy: The oldest of the cast by a significant margin, and loved no less for it.
  • Cheshire Cat Grin: Whenever he grins you know something bad or at least very odd is about to happen.
  • Catchphrase: "Three (sometimes as high as 'Five').














  • Dice camera actio